![]() ![]() You already have a survival mode, which just add some extra code so there is no end and it gets progressivly harder and zeds have more hp/do more dmg. You probably could make an endless mode very fast, probably wouldn't even take a day or 2 if done right. Oh right, that would take like an hour of coding to get done and TWI only has like half an hour/month to spent on KF2. How about add a ♥♥♥♥♥♥♥ endless mode already to keep players busy with records/highscores? if that class is low level I'm at a huge disadvantage. I have some high level classes, but if I wanna play suicidal/HoE with another class that I just discovered is fun to play as, well. This level up bs just acts like a way to keep the players busy with stuff they shouldn't be busy with. I did legit level both medic and firebug to lv25 and also did demo to lv20 within about 150 hours of gameplay, but I did also infact boost gunslinger and swat to lv.25 simply because I am not going to spent ♥♥♥.king 50 hours each perk to get that sh.itty zed time ability for them. Players should have it from the start and level a cosmetic badge up to lv.25 to dispaly their experience. The only kind of reward is a new ability to choose which is nice yes, but the way to it isn't worth it for a dumb ability that changes gameplay very little, like a stupid headshot extra dmg multiplier or you can shoot faster during zed time. Meanwhile you have to grind and grind for hours (it took me around 50 solid hours of firebug to get it to 25 and I did mostly play on suicidal mind you) and you get almost no rewards. If someone is high level with a class, you expect them to be good. I mean, for crying out loud, it's the same ♥♥♥♥♥♥♥♥ thing. You can still keep leveling itself, but only be it cosmetical. How it should work is, doesn't matter if you're level 0 or 25 you always have access to all the talents that a perk offers. In HOE it's very obvious who's boosted their way to 25. ![]() Nothing comes up in the search for that array sadly, I also share the same issue of only leveling up to 24 for each perk.Originally posted by RICH!:The whole point of leveling is learning how to play your perk as you do it. Nothing comes up in the search for that array sadly, I also share the same issue of only leveling up to 24 for each perk. Still, it's such a relief that it 99% still works, just hope that you can come up with a solution to resolve this one minor obstacle haha (current ver. My dood, thanks so much for this, but for some reasons this stop working at level 24 lol. Cost to 99: The total cost of hiring runners all the way to level 99 Runecrafting. You'll still have to repeat Steps two through four every time you reload the map but it should only take one or two minutes. Lava runes and 10 mist runes are required for the completion of Swan Song. This does everything you want to do but with much less work. Killing Floor 2 is a brutal action, survival, first-person-shooter game developed and published by Tripwire Interactive. Step 1: When in the main menu, attach CE to the process, and then load into the map you wish to use. You can skip a lot of steps here and this process won't take as much time and effort. ![]()
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